PatioLab
Home › Activity library › Main activities for High School › Schoolyard Settlers: Gather, Trade and Build

Schoolyard Settlers: Gather, Trade and Build

Inspired by settlement board games, four teams race to gather colored resources (wood, stone, wheat and wool) from four distant deposits and combine them to build settlements and cities. Each deposit is closer to one team, so trading at the central market is essential to build anything.

Illustration of the PE activity Schoolyard Settlers: Gather, Trade and Build
PhaseMain activitie
Duration30 min
Ages16–18
SpaceOutdoor yard
EquipmentWorksheets, hoops, cones, pinnies, stopwatch
IntensityModerate

How to play

  1. Place four deposits (hoops with tokens of one color) in the corners of the schoolyard and a central market; each team's base sits near a different deposit (4 min).
  2. Explain the costs: settlement = 1 of each resource (1 point); city = settlement + 2 stone + 2 wheat (2 more points); road = 1 wood + 1 stone, which opens a second, shorter gathering route (3 min).
  3. Each team names gatherers, a trader who stays at the market and a builder who keeps the inventory (2 min).
  4. Game phase: gatherers run one at a time, take one token per trip and bring it to base; traders make deals at the market (for example, 2 wool for 1 stone) and a runner delivers the traded tokens (16 min).
  5. Count buildings and points using each builder's inventory (2 min).
  6. Analysis: which resource was scarcest, how its trade value changed and which trading decision was key (3 min).

Rules

Variations

Easier

Only settlements (no cities or roads), and the teacher's bank swaps 3 matching tokens for 1 of another color.

Standard

Four resources, three building types and free trading between traders.

Harder

Every 4 minutes the teacher announces an event (wheat drought, bandits stealing 2 tokens from anyone holding more than 10) that forces teams to replan.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Bag the tokens by color before class. A gatherer should make 15 to 25 trips: if the pace drops, lengthen the distances or have builders gather too.

Add this activity to your lesson

PatioLab has "Schoolyard Settlers: Gather, Trade and Build" and 5176 more activities ready to drag into your lesson and run from your phone in the gym.

More main activities for High School

1-2-3 Touch Cooperative Rally

⏱ 15 min👥 Ages 12–16📍 Outdoor yard
Equipment: Volleyball, net, stopwatch
Cooperation Moderate intensity

1-2-3-2-1 Running Pyramid Intervals

⏱ 24 min👥 Ages 16–18📍 Field
Equipment: cones, whistles, stopwatch

An interval workout where the fast segments build from 1 to 3 minutes and back down, with half that time as jogging recovery.

Endurance High intensity

1-on-1 from Triple Threat: Jab Step, Fake and Go

⏱ 25 min👥 Ages 16–18📍 Outdoor yard
Equipment: Basketballs, cones, pinnies

1-on-1 duels that always start in triple threat (shoot, pass or dribble), where the attacker uses the jab step and the shot fake to read the defender before going.

decision making High intensity

1-on-1 Self-Pass Volleyball

⏱ 16 min👥 Ages 12–14📍 Outdoor yard
Equipment: Volleyball, long rope, cones
decision making Moderate intensity

10-20-30 interval running in pairs

⏱ 24 min👥 Ages 16–18📍 Field
Equipment: cones, Speakers, pinnies

The 10-20-30 method strings together 30 seconds of easy jogging, 20 at a moderate pace and 10 at top speed, in five-minute blocks.

Speed High intensity

1v1 Ball Volley Matches

⏱ 30 min👥 Ages 16–18📍 Field
Equipment: net, balls

1v1 ball volley: singles games on a small court with a low net, hitting the ball over the net and allowing one bounce.

Coordination Moderate intensity