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Schoolyard Risk: Conquering Territories with Challenges

The schoolyard becomes a map of eight territories linked by borders; four teams spread their armies (tokens) and conquer neighboring territories by winning movement challenges against the defender. Students must plan where to concentrate forces and when to attack, just like the board game.

Illustration of the PE activity Schoolyard Risk: Conquering Territories with Challenges
PhaseMain activitie
Duration35 min
Ages16–18
SpaceOutdoor yard
Equipmentcones, pinnies, Worksheets, dice, hoops
IntensityModerate

How to play

  1. Mark eight territories with cones and a central hoop in each; show which territories are neighbors with a sketch on the whiteboard (4 min).
  2. Four teams of 7 get 15 army tokens and split them across their two starting territories; they pick a general, a strategist and a treasurer (4 min).
  3. 3-minute turns: the active team announces an attack from one territory to a neighbor; the attacker risks tokens and the duel is settled by a movement challenge rolled on the die (shuttle relay, 10 synchronized squats, keep-the-ball-up passing or a 20 m sprint) (10 min).
  4. The challenge winner removes as many tokens from the opponent as the die shows; if the defender runs out, the attacker takes the territory and moves tokens there; keep playing turns under this rule (8 min).
  5. After each full round, every team earns one extra token for every two territories it controls and places it anywhere (5 min).
  6. Wrap-up: each strategist explains their toughest decision and the class counts who controls the most territories (4 min).

Rules

Variations

Easier

Challenges are always the same relay and there are no territory reinforcements.

Standard

Eight territories, four teams, dice challenges and reinforcements for every two territories.

Harder

Add continents: holding a group of three neighboring territories gives two extra tokens per round.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

While two teams duel, the others should be doing their reinforcement challenge or planning: avoid turns where nobody moves. A photo of the map after each round is useful for the debrief.

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