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School Cricket: Overs, Runs and the Scorebook

A school cricket game organized in six-ball overs, with scorekeepers recording runs, wickets and extras (wides and no-balls) ball by ball. At the end students calculate the run rate and compare team performance.

Illustration of the PE activity School Cricket: Overs, Runs and the Scorebook
PhaseMain activitie
Duration30 min
Ages16–18
SpaceField
EquipmentCricket bats, foam balls, Poles, cones, pinnies, Worksheets, Pencils
IntensityModerate

How to play

  1. Explain the structure: an over is six legal deliveries by the same bowler, who cannot bowl two overs in a row; a wide (out of the batter's reach) and a no-ball (arriving above the waist on the full) add one run and are bowled again (4 min).
  2. Game with two teams of 12: each batting pair faces one full over; a wicket does not eliminate anyone but costs three runs and the pair swaps batters; the bowler's-end umpire calls extras and wickets (20 min).
  3. Scorekeepers check the sheet, add up runs per over and calculate each team's run rate (4 min).
  4. Wrap-up: which over was most productive and which bowler gave up the fewest extras (2 min).

Rules

Variations

Easier

Use four-ball overs and do not call extras.

Standard

Six-ball overs with extras, wickets that cost runs and a run rate.

Harder

Add a rule that a wide or no-ball also gives a free hit on which the batter cannot be out.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Build the wickets with three poles set in a cone or a stand. Docking runs instead of eliminating batters keeps everyone involved.

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