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School Cricket: Calling the Run: Yes, No, Wait

Both cricket batters must talk to each other to decide every run using three words: yes, no and wait. Students practice who calls in each case, and in the game only well-called runs count, which forces them to speak up and decide fast.

Illustration of the PE activity School Cricket: Calling the Run: Yes, No, Wait
PhaseMain activitie
Duration20 min
Ages16–18
SpaceOutdoor yard
EquipmentCricket bats, foam balls, Poles, cones, pinnies, whistles
IntensityHigh

How to play

  1. Explain the protocol: if the ball goes in front of the striker, the striker calls; if it goes behind, the non-striker calls; the words are “yes,” “no” and “wait,” and “wait” is always followed by “yes” or “no” (3 min).
  2. In batting pairs, the teacher or a classmate throws the ball by hand into different areas and the pair calls and runs; a third student fields and returns the ball to the wicket (5 min).
  3. Game between two teams: a run counts only if the call was correct and on time, as judged by the umpire at the bowler's end; a run out costs three runs instead of eliminating the batter (9 min).
  4. The umpire and scorekeeper report how many runs were canceled for bad calls, and each pair suggests how to improve its communication (3 min).

Rules

Variations

Easier

Use only the words “yes” and “no.”

Standard

Full calling protocol, with runs canceled for bad calls.

Harder

Batters may try for two, and the second “yes” comes from the batter running to the danger end.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

This is as much a communication task as a cricket one: assess how loud and clear the calls are. Separate the two running lanes with a line of cones to prevent collisions.

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