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Saddle, Valley or Spur: Landform Relay Race

Team relay in which students identify landforms drawn only with contour lines: summit, saddle, valley, spur, cliff and flat ground. Each runner picks up a card, identifies it and drops it in the correct hoop; mistakes cost an extra lap.

Illustration of the PE activity Saddle, Valley or Spur: Landform Relay Race
PhaseMain activitie
Duration25 min
Ages16–18
SpaceOutdoor yard
EquipmentWorksheets, cones, hoops, pinnies
IntensityHigh

How to play

  1. Explain using a drawing on the board or a tarp: what a summit, saddle, valley, spur, cliff and flat ground look like in contours (5 min).
  2. Five teams of six in colored pinnies; at the far end of the course, a pile of face-down cards and six hoops, one per landform (2 min).
  3. Relay: each runner goes to get a card, looks at it, decides the landform and drops it in the matching hoop, then runs back to tag the next teammate (6 min).
  4. Check: a judge from each team checks another team's hoops; each error means the team runs an extra lap down and back (4 min).
  5. Second round with harder cards, such as valley versus spur depending on which way the contours point and the elevation labels (6 min).
  6. Wrap-up: each team explains the rule that helped them tell a valley from a spur (2 min).

Rules

Variations

Easier

Use only four landforms (summit, saddle, valley and flat ground) and power-walk instead of running.

Standard

Relay with six landforms, cross-checking and an extra-lap penalty.

Harder

The cards show pieces of real maps and students must identify the landform of a marked area.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Laminate the cards once and they will last for several school years. Put elevation labels on the contours in the second round: without them, valleys and spurs look the same.

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