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Running Mancala: Sow Balls Across Hoops

A movement version of mancala, one of Africa's oldest board games: two rows of six hoops with four balls each and a store at each end. On their turn, the runner scoops up all the balls in one hoop on their side and sows them one by one into the following hoops on the run, while the team works out which hoop yields the most captures.

Illustration of the PE activity Running Mancala: Sow Balls Across Hoops
PhaseMain activitie
Duration20 min
Ages16–18
SpaceOutdoor yard
Equipmenthoops, balls, cones
IntensityModerate

How to play

  1. Lay out two parallel rows of six hoops 2 m apart with a store hoop at each end; put four balls in each hoop (3 min).
  2. Introduce the game's origin and basic rules: sow counterclockwise, if the last ball lands in your own store you go again, and if it lands in an empty hoop on your side you capture the balls in the opposite hoop (4 min).
  3. Two simultaneous games of 7 versus 7: each team has a strategist who picks the hoop and a different runner each turn, who sows ball by ball moving quickly (6 min).
  4. Switch strategists and play a new game; each team may call one 20-second timeout per game to calculate (5 min).
  5. Count the stores and analyze: which move chained turns or captures and how it was worked out (2 min).

Rules

Variations

Easier

Three balls per hoop and no capture rule.

Standard

Six-hoop-per-side mancala with four balls, stores, extra turns and captures.

Harder

The runner must finish sowing within a time limit based on the number of balls (2 seconds per ball) or loses the next turn.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Mancala is a family of games (oware, kalah) found across Africa, Asia and the Americas: you can ask a group to research a variant for the next session. Old tennis balls or beanbags work well.

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