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Roll the FITT: Dice-Built Workout

Each group rolls a die to randomly set the frequency, intensity, time, and type of a workout block, then adjusts it to fit a training goal. Students practice the FITT principle and learn to fix a poorly designed workload.

PhaseMain activitie
Duration25 min
Ages16–18
SpaceOutdoor yard
EquipmentGiant die, Task cards, stopwatch, Printed RPE scale
IntensityModerate

How to play

  1. Groups of 5 get a die, a stopwatch, and cards. Each group draws a goal: aerobic endurance, muscular endurance, speed, or active recovery (2 min).
  2. Roll four times: F sets rounds (2, 3, or 4); I sets effort (easy, moderate, or hard); the first T sets work time (20, 30, or 45 s); the second T picks an exercise-type card (3 min).
  3. Check whether it fits the goal and use two wild cards to change one variable or the rest time, explaining why to the teacher (3 min).
  4. Complete the block and give an RPE; if it doesn't match the goal, decide which variable to change (8 min).
  5. Round two with a new goal card: roll, adjust, and complete it (8 min).
  6. One spokesperson per group shares the most useful adjustment (1 min).

Rules

Variations

Easier

The teacher sets intensity, and the die decides rounds and time.

Standard

Four FITT rolls, two wild cards, and two different goals.

Harder

No wild cards: the group adjusts rest time only and defends it with RPE data.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Prepare each type card with 3 exercises and an easier version. Circulate during the adjustment phase, where most learning happens.

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