Ringo Gain-Ground Team Throw
Teams of four travel a 130 ft course throwing a ringo ring: each throw is made from where a teammate catches it or where it lands. It builds long, accurate throwing and team planning to reach the finish in the fewest throws.
How to play
- Use cones to mark a start line and a finish line 130 ft away; each team of four has a lane about 20 ft wide. Place flat disc cones every 30 ft to show progress.
- Explain the challenge: the first thrower sends the ring forward from the start; a teammate positioned ahead tries to catch it. If they catch it, the next throw starts there; if it drops, the next throw starts where it landed.
- Students rotate in order: the thrower becomes the forward receiver and the receiver becomes the next thrower. Nobody throws twice in a row.
- First trip (5 min): each team counts how many throws it needs until the ring crosses the finish line. Teams jog back to the start.
- Strategy huddle (1 min): each team decides whether to throw longer and risk a drop or shorter and safer.
- Second and third trips (8 min): teams try to beat their throw count. The team with the best score wins, and the team that improves most is also recognized.
Rules
- The forward receiver stands at least 15 ft from the thrower and always faces them.
- Never cross into another lane to get a ring; call out and roll it back.
- Throw only when the receiver raises a hand and says "Ready."
- If the ring leaves the lane, throw again from the last valid spot.
Variations
Easier
Use an 80 ft course and allow two-hand catches.
Standard
Use a 130 ft course with one-hand catches to advance from the catch spot.
Harder
If the ring is not caught, move back 6 ft from where it landed.
Adaptations
- Limited mobility: a student using a wheelchair always throws from the start of each leg while teammates act as receivers.
- Visual impairment: the receiver claps to guide the throw, and brightly colored rings are used.
- Lower fitness: receivers may walk to their spot, and rest time between trips is longer.
Learning goals
- Throw a ringo ring a long distance while keeping it on line.
- Plan a team strategy to advance in the fewest throws.
- Set improvement goals and check whether they were met.
Equipment for a class of 25
- Ringo rings: 6
- cones: 14
- flat disc cones: 24
Teacher tip
Space the teams well apart and have everyone throw in the same direction so nobody gets hit from behind. Posting scores on a whiteboard is very motivating.
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