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Resource Market: Trade and Fill the Order

Four teams gather colored clothespins from mines around the schoolyard and trade them at a central market to complete order cards. It blends continuous running, negotiation and resource management.

Illustration of the PE activity Resource Market: Trade and Fill the Order
PhaseMain activitie
Duration30 min
Ages12–16
SpaceOutdoor yard
EquipmentColored clothespins, hoops, Boxes, Brief cards, pinnies
IntensityModerate

How to play

  1. Setup: four mines in the corners (a box of clothespins in a single color each), a central market of two hoops and each team's base in a hoop (4 min).
  2. Explanation: each order card asks for a mix of colors; each mine trip lets you carry just one clothespin, and your corner mine's color isn't enough (3 min).
  3. Round 1: teams collect and trade clothespins at the market, one runner at a time, at their own pace; a completed order is worth 3 points (8 min).
  4. Round 2 with thieves: two students in pinnies (rotating) can tag anyone carrying a clothespin outside the bases; the tagged runner drops it at the market (8 min).
  5. Round 3: the teacher announces a "crisis" and one mine closes; teams must renegotiate (5 min).
  6. Count and reflect: which team cooperated most, and did it pay off? (2 min).

Rules

Variations

Easier

No thieves, and two-color orders.

Standard

Three-color orders and two thieves.

Harder

Secret orders: teams don't know what the others need and must guess to negotiate.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Make the order cards on cardstock with colored dots before class. Common mistake: one team hoards a color to drive up prices; let it happen in round 2 and talk about it at the end.

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