Relay Receiver Check Mark by Trial and Error
In pairs, the relay receiver figures out how far back to place a check mark so the baton is received at full speed inside the exchange zone. Partners adjust the mark after each attempt until they find their exact spot.
How to play
- Chalk 30-meter exchange zones in four lanes and explain the rule: the baton must change hands inside the zone (3 min).
- Each receiver places a starting check mark six of their own foot lengths behind the spot where they start running (2 min).
- The incoming runner arrives at speed from 25 m back; when they hit the mark, the receiver takes off without looking back, and the pass happens on the call “hand!” (8 min).
- After each attempt the pair adjusts the mark: if the incoming runner can't catch up, move it closer; if they catch up too early, move it farther (5 min).
- Final test: three passes with the adjusted mark; a zone judge checks whether they are legal and the pair records their final distance (7 min).
Rules
- The incoming runner doesn't let go until the receiver has a firm grip on the baton.
- After the pass, the incoming runner stays in their lane until everyone has gone by.
- Never cut into another lane to pick up a dropped baton.
- Leave an empty lane between occupied lanes to prevent collisions.
Variations
Easier
The receiver starts at a jog and the mark is set at four foot lengths.
Standard
Adjusting the mark with a flying approach and a voice-cued pass inside the zone.
Harder
Time the middle 20 m of the zone to see which mark gives the fastest exchange.
Adaptations
- Hearing impairment: the incoming runner uses a shoulder tap or an agreed gesture instead of a call.
- Visual impairment: runs with a guide and the pass is cued by voice and hand contact.
- Autism: first practices the pass at a walk, always with the same partner and no judge.
Learning goals
- Coordinate the speed of the incoming runner and the receiver in the exchange zone.
- Solve a movement problem by adjusting one variable methodically.
- Share responsibility for an effective exchange.
Equipment for a class of 25
- batons: 8
- cones: 16
- chalk: 4
- tape measure: 4
Teacher tip
Measure the mark in the receiver's own foot lengths, like real athletes do, then convert it to meters for the log. It usually lands between six and ten foot lengths.
PatioLab has "Relay Receiver Check Mark by Trial and Error" and 5176 more activities ready to drag into your lesson and run from your phone in the gym.
More main activities for High School
1-2-3 Touch Cooperative Rally
1-2-3-2-1 Running Pyramid Intervals
An interval workout where the fast segments build from 1 to 3 minutes and back down, with half that time as jogging recovery.
1-on-1 from Triple Threat: Jab Step, Fake and Go
1-on-1 duels that always start in triple threat (shoot, pass or dribble), where the attacker uses the jab step and the shot fake to read the defender before going.
1-on-1 Self-Pass Volleyball
10-20-30 interval running in pairs
The 10-20-30 method strings together 30 seconds of easy jogging, 20 at a moderate pace and 10 at top speed, in five-minute blocks.
1v1 Ball Volley Matches
1v1 ball volley: singles games on a small court with a low net, hitting the ball over the net and allowing one bounce.