PatioLab
Home › Activity library › Main activities for High School › Relay Receiver Check Mark by Trial and Error

Relay Receiver Check Mark by Trial and Error

In pairs, the relay receiver figures out how far back to place a check mark so the baton is received at full speed inside the exchange zone. Partners adjust the mark after each attempt until they find their exact spot.

Illustration of the PE activity Relay Receiver Check Mark by Trial and Error
PhaseMain activitie
Duration25 min
Ages16–18
SpaceOutdoor yard
Equipmentbatons, cones, Chalk, measuring tape
IntensityHigh

How to play

  1. Chalk 30-meter exchange zones in four lanes and explain the rule: the baton must change hands inside the zone (3 min).
  2. Each receiver places a starting check mark six of their own foot lengths behind the spot where they start running (2 min).
  3. The incoming runner arrives at speed from 25 m back; when they hit the mark, the receiver takes off without looking back, and the pass happens on the call “hand!” (8 min).
  4. After each attempt the pair adjusts the mark: if the incoming runner can't catch up, move it closer; if they catch up too early, move it farther (5 min).
  5. Final test: three passes with the adjusted mark; a zone judge checks whether they are legal and the pair records their final distance (7 min).

Rules

Variations

Easier

The receiver starts at a jog and the mark is set at four foot lengths.

Standard

Adjusting the mark with a flying approach and a voice-cued pass inside the zone.

Harder

Time the middle 20 m of the zone to see which mark gives the fastest exchange.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Measure the mark in the receiver's own foot lengths, like real athletes do, then convert it to meters for the log. It usually lands between six and ten foot lengths.

Add this activity to your lesson

PatioLab has "Relay Receiver Check Mark by Trial and Error" and 5176 more activities ready to drag into your lesson and run from your phone in the gym.

More main activities for High School

1-2-3 Touch Cooperative Rally

⏱ 15 min👥 Ages 12–16📍 Outdoor yard
Equipment: Volleyball, net, stopwatch
Cooperation Moderate intensity

1-2-3-2-1 Running Pyramid Intervals

⏱ 24 min👥 Ages 16–18📍 Field
Equipment: cones, whistles, stopwatch

An interval workout where the fast segments build from 1 to 3 minutes and back down, with half that time as jogging recovery.

Endurance High intensity

1-on-1 from Triple Threat: Jab Step, Fake and Go

⏱ 25 min👥 Ages 16–18📍 Outdoor yard
Equipment: Basketballs, cones, pinnies

1-on-1 duels that always start in triple threat (shoot, pass or dribble), where the attacker uses the jab step and the shot fake to read the defender before going.

decision making High intensity

1-on-1 Self-Pass Volleyball

⏱ 16 min👥 Ages 12–14📍 Outdoor yard
Equipment: Volleyball, long rope, cones
decision making Moderate intensity

10-20-30 interval running in pairs

⏱ 24 min👥 Ages 16–18📍 Field
Equipment: cones, Speakers, pinnies

The 10-20-30 method strings together 30 seconds of easy jogging, 20 at a moderate pace and 10 at top speed, in five-minute blocks.

Speed High intensity

1v1 Ball Volley Matches

⏱ 30 min👥 Ages 16–18📍 Field
Equipment: net, balls

1v1 ball volley: singles games on a small court with a low net, hitting the ball over the net and allowing one bounce.

Coordination Moderate intensity