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Relay Lineup Strategy: Who Takes Each Leg?

A five-leg relay where each team tries every event, times itself, and uses that data to decide who runs each leg. After the first race, a rule change forces a new plan, blending speed, skill, and analysis.

PhaseMain activitie
Duration26 min
Ages12–16
SpaceField
Equipmentcones, basketball, Medicine ball (1 kg / 2 lb), hoops, Bean bags, Buckets, stopwatch
IntensityHigh

How to play

  1. Five teams of 5, each with a five-leg relay: a 25-yard sprint, a dribble through 6 cones, a 2-lb medicine ball carry for 15 yards, jumps through 8 hoops, and landing 1 of 3 beanbags in a bucket 12 ft away (3 min).
  2. Test (7 min): everyone tries each leg while a teammate times and records on the team chart.
  3. Decide (2 min): using the chart, the team assigns one leg per member for the lowest total time.
  4. Race 1 (3 min): all teams at once; hand off with a high-five.
  5. Rule change (2 min): a 40-yard sprint and 2 beanbags in the bucket. Re-plan and run race 2 (3 min).
  6. Wrap-up (4 min): did your order change? Was the best at each event always the best choice?

Rules

Variations

Easier

Three legs (sprint, dribble, and jumps) with teams of 3.

Standard

Five legs with a test phase, a decision, and two races.

Harder

Each member runs two legs and the team also picks the order of the legs.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Bring a printed chart per team for quick recording. Watch that the hardest leg does not always land on the same person.

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