Rehearsed Attacking Corners: Three Plays with a Code
Each team designs three seven-a-side corner plays (a short corner, a near-post cross with a decoy run and a cutback to the edge of the box) and gives each one a number code. Then they run them against a defense that does not know the code and judge which one fools it most.
How to play
- Explain the three types of play with cones in the box and show sample codes: raising an arm, calling a number or where the taker stands (4 min).
- Each team of eight draws the three plays on its card, with every player's position and run, and chooses its codes (6 min).
- Unopposed rehearsal: each play is run twice at an easy pace (5 min).
- Competition: each team takes six corners against the other team, which defends with a mixed zone; a goal is three points and a shot on target is one (8 min).
- Debrief: the defense tries to guess the codes and the attackers explain which play worked best (2 min).
Rules
- Headers are only allowed with a soft ball and gentle crosses.
- Screening moves are runs to fill space, with no pushing or holding.
- The goalkeeper wears gloves and nobody jumps into them.
- Waiting players stand outside the box, behind the far end line.
Variations
Easier
A single rehearsed play and passive defense.
Standard
Three coded plays against a mixed zone defense.
Harder
The defense may change its setup after every corner and the attackers must read it before giving the code.
Adaptations
- Limited mobility: acts as the strategist who draws the plays and gives the code from the sideline.
- Hearing impairment: codes are always visual, with gestures or raised pinnies.
- Autism: given the same movement in all three plays to reduce memory load.
Learning goals
- Design set pieces with clear roles.
- Communicate a plan within the team using codes.
- Execute synchronized movements to fool the defense.
Equipment for a class of 25
- cones: 12
- pinnies: 16
- balls: 8
- goals: 2
- cards: 4
Teacher tip
Ask that every play has a clear purpose: free a finisher, drag a defender away or exploit the far post. If it does not, it is just running.
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