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Rehearsed Attacking Corners: Three Plays with a Code

Each team designs three seven-a-side corner plays (a short corner, a near-post cross with a decoy run and a cutback to the edge of the box) and gives each one a number code. Then they run them against a defense that does not know the code and judge which one fools it most.

Illustration of the PE activity Rehearsed Attacking Corners: Three Plays with a Code
PhaseMain activitie
Duration25 min
Ages16–18
SpaceField
Equipmentcones, pinnies, balls, goals, Worksheets
IntensityModerate

How to play

  1. Explain the three types of play with cones in the box and show sample codes: raising an arm, calling a number or where the taker stands (4 min).
  2. Each team of eight draws the three plays on its card, with every player's position and run, and chooses its codes (6 min).
  3. Unopposed rehearsal: each play is run twice at an easy pace (5 min).
  4. Competition: each team takes six corners against the other team, which defends with a mixed zone; a goal is three points and a shot on target is one (8 min).
  5. Debrief: the defense tries to guess the codes and the attackers explain which play worked best (2 min).

Rules

Variations

Easier

A single rehearsed play and passive defense.

Standard

Three coded plays against a mixed zone defense.

Harder

The defense may change its setup after every corner and the attackers must read it before giving the code.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Ask that every play has a clear purpose: free a finisher, drag a defender away or exploit the far post. If it does not, it is just running.

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