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Red or Blue: The Four-Team Dilemma

Four teams pair cooperative physical challenges with a secret choice between red and blue whose points depend on what the other teams pick. Students feel the pull between competing and cooperating, then discuss trust.

PhaseMain activitie
Duration25 min
Ages14–16
SpaceOutdoor yard
EquipmentCardstock, hoops, soft balls, cones, Whiteboard, Markers
IntensityModerate

How to play

  1. Four teams of 6 in the corners, each with a soft ball, 4 cones, and one red and one blue card. A hoop in the middle and the scoreboard on the whiteboard (3 min).
  2. Scoring: all blue, everyone gains 1; all red, everyone loses 1; with a mix, each red team gains 1 per blue team and each blue team loses 1 per red team.
  3. Each round starts with a 1-minute challenge: 20 volleys in a row without a drop, or touching all 4 cones while holding hands. Success makes that round's points count double.
  4. Decision (30 s): a runner takes the chosen card face down to the hoop; the teacher flips all four at once.
  5. Eight rounds (16 min). In rounds 4 and 7, one rep per team negotiates for 1 minute in the center and points count triple.
  6. Debrief (4 min): what was the most the whole class could have scored? What happened to trust when a deal was broken?

Rules

Variations

Easier

Only six rounds, no multipliers, and a passing challenge of 10.

Standard

Eight rounds with the double-points challenge and two triple-points negotiation rounds.

Harder

Ten rounds, tougher challenges (30 passes), and negotiation in writing.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Save time for the debrief; that is where the learning happens. If a team breaks a deal, do not judge it during play; let it come out afterward.

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