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Recess Game Bank: No Equipment Needed

Each group invents a recess game that needs no equipment at all, tests it with another group and rates it with a rubric for inclusion, intensity and simplicity. The best games form the bank that students will lead during school recess.

Illustration of the PE activity Recess Game Bank: No Equipment Needed
PhaseMain activitie
Duration30 min
Ages16–18
SpaceOutdoor yard
EquipmentWorksheets, cones
IntensityModerate

How to play

  1. Present the task and the rubric: explained in one minute, at least ten players, nobody out for more than 30 seconds and everyone moving (3 min).
  2. In groups of five, design a game with no equipment and rehearse it in their cone-marked zone (8 min).
  3. Rotation 1: each group explains and leads its game for the neighboring group for 4 minutes; then roles switch (8 min).
  4. Players fill out the rating card and give the designers one specific improvement (3 min).
  5. Rotation 2 with the improved version and a different group (6 min).
  6. The class votes on the four games that go into the recess game bank (2 min).

Rules

Variations

Easier

Start from a well-known playground game and change just one rule.

Standard

A brand-new no-equipment game, tested with two groups and improved in between.

Harder

The game must also work in a 10 x 10 m space with 20 players.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Keep the cards of the chosen games: they are the starting material for active recess week. Watch that the pressure to win the vote does not lead to high-contact games.

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