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Real-Time Hex: Link Your Two Sides

A no-turns, on-the-move version of Hex: two teams run at the same time to claim spaces on a flat-disc board and link their two sides with an unbroken chain while blocking the other team. It calls for speed, board reading, and communication.

PhaseMain activitie
Duration20 min
Ages13–16
SpaceOutdoor yard
EquipmentFlat disc cones, Bean bags, Colored cones
IntensityHigh

How to play

  1. Set up four 5x5 boards of flat disc cones in offset rows (each shifted half a step), 3 ft apart. Red cones on two opposite sides, blue on the other two.
  2. Eight teams of 3, two per board (the extra student referees and rotates), line up 30 ft away with 13 beanbags of their color (2 min to explain).
  3. On the whistle both teams go at once: the runner drops a beanbag on any empty disc, runs back, and tags the next runner. No turns, just running and deciding.
  4. Spaces connect if they are neighbors on the offset board. The first team to finish a chain of its own beanbags joining its two sides wins; Hex cannot end in a tie.
  5. Games last about 3 minutes: winners move up a board, losers move down (five games, about 16 minutes).

Rules

Variations

Easier

Use a 4x4 board and take alternating turns instead of a simultaneous start.

Standard

A 5x5 board with both teams running at the same time.

Harder

Use a 6x6 board and make runners go out and back with a side shuffle.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

The first game is usually a thoughtless race: afterward, require a 30-second plan. Check that rows are properly offset.

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