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Race Walking: Technique and Partner Relay

Students learn the two basic rules of race walking and apply them in a partner relay where a classmate judges with colored cards. Students work on step coordination, hip and arm technique, and fair play.

PhaseMain activitie
Duration20 min
Ages12–14
SpaceOutdoor yard
Equipmentcones, cards
IntensityModerate

How to play

  1. Mark a 100 m loop with cones. Explain the two rules: one foot always on the ground, and the front leg straight when it lands (2 minutes).
  2. Progression in lines: walk fast with arms bent at 90 degrees, then stress the heel landing, and finally let the hips follow the stride (5 minutes).
  3. In pairs, one walks 50 m while the other watches with two cards: yellow for a bent knee or both feet off the ground, green for good form. Switch roles each leg (4 minutes).
  4. Partner relay: each walks 100 m and tags their partner's hand. Three laps per pair, judged by another pair (6 minutes).
  5. Each yellow card adds 5 seconds to the pair's time; compare results (2 minutes).
  6. One-minute wrap-up: which rule was hardest to follow when going fast?

Rules

Variations

Easier

Only require one foot on the ground, without the straight-knee rule.

Standard

Apply both rules with a judge and cards.

Harder

A 200 m leg per walker, and three yellow cards mean repeating the leg.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

At first almost everyone bends the knee when they speed up; have them slow down until the movement becomes automatic. The cards can be colored cardstock so you don't waste equipment.

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