Quick Consensus: Giant Team Rock-Paper-Scissors
Two teams have ten seconds to agree on a giant full-body gesture; the winning side chases and the losing side sprints to its home zone. It works on fast agreement, hearing every voice and accepting the group's choice.
How to play
- Teach the three full-body gestures: rock (crouch), paper (arms and legs wide) and scissors (arms crossed overhead) (2 min).
- Setup: a center line and two home zones 12 m back; each team huddles on its side (2 min).
- Round: a ten-second huddle to pick a gesture plus a backup; on the signal, teams face off at the line and show it; the winners chase the other team to its home zone (6 min).
- New rule: each round a different spokesperson decides after hearing at least two ideas (6 min).
- Reflection: how did you decide? Did everyone get heard? (4 min).
Rules
- Anyone tagged joins the other team; no one is out.
- If anyone shows a different gesture, the team loses the round, so you really have to agree.
- Tag on the back without pushing, and slow down before the wall.
- In the huddle, one person talks at a time.
Variations
Easier
Twenty seconds to decide and home zones 8 m back.
Standard
Ten seconds, a main gesture and a backup.
Harder
Decide without talking, using only signals agreed on beforehand.
Adaptations
- Wheelchair users: arm-only gestures and a closer home zone for their route.
- Students with visual impairments: a teammate describes the other team's gesture and runs with them holding hands or a guide rope.
- Very shy students: may whisper their idea to the spokesperson.
Learning goals
- Reach quick agreements by listening to several ideas.
- React quickly to chase or escape.
- Accept the group's decision even when it isn't yours.
Equipment for a class of 25
- cones: 12
Teacher tip
Teams get lopsided fast, so reshuffle every five rounds. Common issue: the same student always decides; the rotating spokesperson rule fixes it.
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