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Pull-Up Jumper: Stop on a Dime and Rise

Progression for shooting a jump shot off the dribble: a hard last dribble, a balanced stop and a vertical rise without drifting forward. It ends with a read: shoot or keep driving depending on how far away the defender is.

Illustration of the PE activity Pull-Up Jumper: Stop on a Dime and Rise
PhaseMain activitie
Duration20 min
Ages16–18
SpaceOutdoor yard
EquipmentBasketballs, cones
IntensityModerate

How to play

  1. Demo: make the last dribble harder and lower to stop, gather the ball at hip height into the shot pocket, feet shoulder-width apart, and jump straight up (3 min).
  2. In pairs, dribble 5 m (16 ft) from the top toward a cone 4 m from the rim, jump stop and shoot; the partner rebounds and you switch every four shots (5 min).
  3. Same drill changing direction: crossover dribble toward the left wing and toward the right, finishing with a stride stop (6 min).
  4. Decision: a defender leaves from under the rim as the attacker starts dribbling; if they are still far away at the cone, pull up; if they close out, keep going to the rim for a layup (6 min).

Rules

Variations

Easier

Start from the cone with a single dribble before the stop.

Standard

5-meter dribble, jump or stride stop and a read against a late defender.

Harder

The defender leaves at the same time as the attacker and can try to block without contact.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

The typical mistake is jumping forward: put a small cone in front of the feet and ask students to land behind it. If many baskets are free, use one pair per basket to speed up the rotation.

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