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Prize or Pleasure: The Same Game With and Without Rewards

A three-phase experiment with ball-skill challenges: students practice them for points and a prize, by free choice, and finally during free time to see who keeps practicing just for fun. It opens a discussion of intrinsic versus extrinsic motivation and how rewards affect it.

Illustration of the PE activity Prize or Pleasure: The Same Game With and Without Rewards
PhaseMain activitie
Duration30 min
Ages16–18
SpaceAny space
Equipmentballs, Worksheets, stopwatch
IntensityModerate

How to play

  1. Present six ball-skill challenges on cards, such as keepie-uppies, dribbling between the legs, or throwing and catching after a clap (3 min).
  2. Half A practices with rewards: each completed challenge earns points toward a symbolic prize, such as choosing the final game; half B practices the same challenges with no points and free choice (8 min).
  3. Free time: the teacher announces the experiment is over and students can do whatever they want for 5 minutes; two observers per half record who keeps practicing the challenges (5 min).
  4. Swap conditions and repeat with three new challenges and another observed free-time period (10 min).
  5. Group discussion with the observers' data: in which condition did people keep practicing more, and why (4 min).

Rules

Variations

Easier

One phase of each condition, without swapping.

Standard

Two swapped conditions with two observed free-time periods.

Harder

Students design a third condition, such as improvement feedback without points, and test it.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Don't reveal the purpose of the experiment until the end so the free time is genuine. The result isn't always what you expect, and that's good material for discussion too.

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