PatioLab
Home › Activity library › Main activities for High School › Prey with Shelters That Run Out

Prey with Shelters That Run Out

A team chase game in which the prey have six shelters, but each shelter allows only a limited number of uses, marked by clothespins that are removed on entry. Hunters in groups of four decide which shelters to pressure so they run out faster, and the prey must manage that shared resource.

Illustration of the PE activity Prey with Shelters That Run Out
PhaseMain activitie
Duration20 min
Ages16–18
SpaceAny space
Equipmenthoops, cones, pinnies, clothespins
IntensityHigh

How to play

  1. Scatter six hoops around the space, each with five clothespins on the rim, and mark a boundary with cones (3 min).
  2. Explain the setup: one group of four hunters in pinnies; everyone else is prey and, by stepping into a hoop, removes a clothespin and is safe for 5 seconds; a hoop with no clothespins is no longer a shelter (2 min).
  3. 3-minute round: tagged prey put on a pinny and become hunters until the round ends, so nobody sits out (3 min).
  4. 1-minute break so prey and hunters can plan separately; clothespins are restocked (1 min).
  5. Play four more rounds with a different group of hunters each time and record how many prey were still free at the end of each round (9 min).
  6. Pulse check and analysis: which shelters ran out first and whether the prey coordinated to share them (2 min).

Rules

Variations

Easier

Shelters never run out and the safe time is 10 seconds.

Standard

Six shelters with five uses each and hunters who multiply during the round.

Harder

Each prey may use a shelter only once per round, so everyone has to decide when to spend it.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Because it is very intense, slip in a pulse check after the third round. Colored clothespins show at a glance which shelter is about to run out.

Add this activity to your lesson

PatioLab has "Prey with Shelters That Run Out" and 5176 more activities ready to drag into your lesson and run from your phone in the gym.

More main activities for High School

1-2-3 Touch Cooperative Rally

⏱ 15 min👥 Ages 12–16📍 Outdoor yard
Equipment: Volleyball, net, stopwatch
Cooperation Moderate intensity

1-2-3-2-1 Running Pyramid Intervals

⏱ 24 min👥 Ages 16–18📍 Field
Equipment: cones, whistles, stopwatch

An interval workout where the fast segments build from 1 to 3 minutes and back down, with half that time as jogging recovery.

Endurance High intensity

1-on-1 from Triple Threat: Jab Step, Fake and Go

⏱ 25 min👥 Ages 16–18📍 Outdoor yard
Equipment: Basketballs, cones, pinnies

1-on-1 duels that always start in triple threat (shoot, pass or dribble), where the attacker uses the jab step and the shot fake to read the defender before going.

decision making High intensity

1-on-1 Self-Pass Volleyball

⏱ 16 min👥 Ages 12–14📍 Outdoor yard
Equipment: Volleyball, long rope, cones
decision making Moderate intensity

10-20-30 interval running in pairs

⏱ 24 min👥 Ages 16–18📍 Field
Equipment: cones, Speakers, pinnies

The 10-20-30 method strings together 30 seconds of easy jogging, 20 at a moderate pace and 10 at top speed, in five-minute blocks.

Speed High intensity

1v1 Ball Volley Matches

⏱ 30 min👥 Ages 16–18📍 Field
Equipment: net, balls

1v1 ball volley: singles games on a small court with a low net, hitting the ball over the net and allowing one bounce.

Coordination Moderate intensity