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Predict It, Hike It: Route Time Challenge

Each team plans a walking route on a map of the campus and the surrounding area, works out the distance and time including stops, then walks it to compare the prediction with reality. The winner is the team with the smallest error, not the fastest. Students practice trip planning, hiking pace, and self-assessment.

PhaseMain activitie
Duration30 min
Ages14–16
SpaceField
EquipmentMaps, stopwatch, Pencil, Worksheets
IntensityModerate

How to play

  1. Explanation (4 min): remind students that hikers cover about 2.5 miles per hour on flat ground and measure a sample distance on the map using the scale.
  2. Planning (7 min): teams of four get a map with eight marked points; they choose five, draw the route, measure the distance, and calculate the time with a 1-minute stop at each point.
  3. They write the route, distance, and predicted arrival time on the sheet and hand it to the teacher.
  4. Hike (about 12 min): teams start one minute apart and walk the route at hiking pace, without running, with a timekeeper in each team.
  5. At each point the team writes down the time; at the finish, the teacher records the actual time.
  6. Analysis (7 min): each team calculates the difference between predicted and actual time, finds which leg threw them off, and suggests how to adjust it on a real hike.

Rules

Variations

Easier

Hand out the route already drawn so the team only works out distance and time.

Standard

The team picks five points, plans distance and time, and compares with the real result.

Harder

Add a leg with stairs or a hill where the team must apply a time adjustment for elevation.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

The key is that accuracy wins, so nobody runs. If the campus is small, get permission to use a nearby park or streets with extra staff.

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