Precision Tries: Ground the Ball Where You Choose
Students learn to score a try by grounding the ball with downward pressure in the in-goal area, earning extra points if they ground it in the hoop they chose. It combines safe grounding technique with decision making on the run.
How to play
- Demo: a try counts when you ground the ball with control in the in-goal area, without throwing it (3 min).
- In pairs, ground the ball at a walk with two hands and with one hand, knees bent (4 min).
- Run 15 m and ground the ball inside a hoop in the in-goal; the middle hoop is worth less (4 min).
- 2 vs. 1: the attacker names the target hoop before starting and the defender tries to pull a tag (5 min).
- 4 vs. 4 mini-game where a try in a corner hoop counts double (4 min).
Rules
- No diving: ground the ball by bending your legs.
- The grounded ball must touch both the ground and your hand.
- The in-goal area ends 3 m before any wall or fence.
- Tag pulled before grounding: no try, and you must pass.
Variations
Easier
No defender and large hoops.
Standard
With a defender and hoops in the corners.
Harder
You must call out the hoop when you cross halfway.
Adaptations
- Wheelchair users: ground the ball on a mat or box set inside the hoop.
- Students with low vision: bright hoops and a teammate clapping from the chosen hoop.
- Students with a hand injury: ground with the healthy hand or with the ball held to the chest touching the ground.
Learning goals
- Ground the ball with control to score a try.
- Choose where to score based on the defense.
- Slow down and lower the body safely.
Equipment for a class of 25
- rugby balls: 8
- hula hoops: 12
- cones: 12
- tag belts: 30
Teacher tip
Keep the in-goal area well away from walls and benches. Common mistake: dropping the ball from above; ask the hand to stay with the ball all the way down.
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