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Playtest with Scouts: Counting Touches and Wait Time

A game designed for others gets playtested with scouts who count each player's touches, standing time, and passes received. Based on the data, the designers change one rule and check whether the game got more inclusive.

Illustration of the PE activity Playtest with Scouts: Counting Touches and Wait Time
PhaseMain activitie
Duration30 min
Ages12–14
SpaceOutdoor yard
Equipmentfoam balls, cones, pinnies, Recording sheets, Pencils, Stopwatches
IntensityModerate

How to play

  1. A group presents a game the class invented for recess or the event, or the teacher suggests a simple invasion game (3 min).
  2. First 5-minute test: every player has a scout with a sheet who counts their ball touches and the times they call for the ball and don't get it (6 min).
  3. Look at the data: does anyone have zero touches? Is the game stuck with a few players? (5 min).
  4. The designers change one rule only: everyone touches before scoring, smaller court, two balls, or personal zones (4 min).
  5. Second test with roles switched: scouts now play (6 min).
  6. Compare the data: did the new rule spread the game around better? (6 min).

Rules

Variations

Easier

Scouts only count touches.

Standard

Touches and missed passes.

Harder

Add a third test with another rule and make a simple bar chart of the data.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Make a tally sheet with two big columns for tick marks. Common mistake: the group changes three rules at once and can't tell which one worked.

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