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Pirate Coin Map Relay

Each pirate crew has a ship, a hoop, and a simple playground map with numbered X's where coins, actually bottle caps, are hidden. Relay style, each pirate reads the map, runs to an X, brings back a coin and hands the map to the next. It builds basic map reading and speed.

PhaseMain activitie
Duration18 min
Ages7–9
SpaceOutdoor yard
EquipmentMaps, Bottle caps, hoops
IntensityHigh

How to play

  1. Make a playground map with 8 numbered X's and leave a box or hoop at each real spot with 6 caps, one per crew.
  2. Make 6 crews of 4, each with a ship (a hoop) on the start line. Show everyone the map and line it up with the playground together.
  3. The first pirate picks an X, circles it with a finger so the crew can see, and runs off holding the map.
  4. They take one coin at that X, come back, drop it in the ship and hand the map to the next pirate, who must go to a different X.
  5. The first crew to collect all 8 coins, one from each X, wins. Play two rounds of about 6 minutes.
  6. Between rounds, move the caps and give each crew a new map.

Rules

Variations

Easier

Only 5 very visible X's and a map with drawings of the playground features.

Standard

Eight numbered X's and a relay with the map in hand.

Harder

The map stays in the ship, so pirates must memorize their X before leaving.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Laminate the maps so they survive tearing and rain. Spread the X's far apart to avoid collisions, and have crews check together which numbers they are still missing.

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