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Pick Your Distance: Risk and Achievement Motivation

A precision throwing game in which each student decides how far away to throw from: farther is worth more points but has a lower hit rate. It is used to analyze Atkinson's achievement motivation theory and how fear of failure or the drive to succeed shapes the risks we take.

Illustration of the PE activity Pick Your Distance: Risk and Achievement Motivation
PhaseMain activitie
Duration25 min
Ages16–18
SpaceOutdoor yard
EquipmentBean bags, hoops, cones, Worksheets
IntensityLow

How to play

  1. Set up five lanes, each with a hoop on the ground and cones at 2, 4, 6, 8 and 10 meters worth 1, 2, 3, 4 and 5 points per hit (3 min).
  2. Practice round: three throws from each distance to learn one's own hit rate, recorded on the worksheet (7 min).
  3. Scoring round: ten throws, choosing the distance before each one; the partner records distance and result (6 min).
  4. Audience round: repeat with the group watching and the chosen distance announced out loud (5 min).
  5. Analysis: each student checks whether they chose moderate-risk, very easy or very hard distances and whether that changed with an audience (4 min).

Rules

Variations

Easier

Only three distances and no audience round.

Standard

Five distances with a private round and an audience round.

Harder

Add a team points pot, and each student decides whether to take a risk for the team.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Atkinson predicts that success seekers pick moderate risk while those who fear failure pick very easy or impossible targets; explain this after playing, not before. With 25–30 students, put five or six per lane.

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