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Physical Activity Pyramid Relay

Teams build a physical activity pyramid on the ground by placing cards in relays, and every card requires acting out the activity for a few seconds. Then they design a week that meets the recommended 60 minutes a day.

PhaseMain activitie
Duration20 min
Ages12–14
SpaceOutdoor yard
EquipmentTask cards, Chalk, cones
IntensityModerate

How to play

  1. Each team of 5 draws a four-level chalk pyramid: base 'every day' (walking, stairs, biking), '3-5 days' (running, swimming, sports), '2-3 days' (strength and flexibility), and top 'limit' (screens, long periods sitting).
  2. Fifteen yards from each pyramid is a cone with 16 activity cards face down.
  3. On the signal, a runner takes a card, acts out the activity for 15 seconds by the cone (for example, swimming or jumping rope), runs back, and places it on the level they think is right.
  4. Play until the cards run out (about 8 min). The teacher checks the pyramids and gives one point per card placed correctly.
  5. Design (6 min): each team uses chalk to plan a week with at least 60 minutes of activity a day, including strength on at least three days.
  6. Wrap-up (3 min): a spokesperson explains the week and the class suggests one improvement.

Rules

Variations

Easier

Use a three-level pyramid: every day, several times a week, and limit.

Standard

Four-level pyramid and a week with 60 minutes a day.

Harder

Each team adds cards with activities they really do and checks whether they meet the guideline.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Make the week real: include class schedules, after-school activities, and travel. Students discover that walking to school already adds minutes.

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