Partner Creators: Five Two-Person Warm-Up Moves
Each pair invents five warm-up moves that can only be done by two people, rehearses them and teaches them to another pair. It reinforces warm-up phases and cooperation.
How to play
- The teacher shows examples of partner moves: synchrony (jogging in step), support (single-leg balance holding hands), gentle opposition (palm pushes) and interaction (crawling under the partner's bridge) (4 min).
- Each pair creates five moves: one mobility, two activation, one coordination and one final challenge. They order them from low to high intensity (8 min).
- Rehearse the full warm-up and adjust times and reps (4 min).
- Two pairs team up: each teaches its warm-up to the other and all four do it (6 min).
- Each group of four picks its best move and shows it to the class to build a shared warm-up (3 min).
Rules
- Opposition moves are gentle: push without hitting or yanking.
- No move involves climbing on or carrying your partner.
- If a move makes either partner uncomfortable, change it.
Variations
Easier
The teacher gives a list of ten partner moves; the pair picks and orders five.
Standard
Free creation with the five categories.
Harder
Each move must also have a version with a ball.
Adaptations
- Wheelchair users: the pair creates arm and trunk moves at the right height, such as palm pushes or passes.
- Students with visual impairments: moves include hand contact so they can follow their partner.
- Students who find creating hard: they pick and change one of the teacher's examples.
Learning goals
- Create cooperative warm-up moves.
- Order drills by intensity.
- Teach others what you've created.
Teacher tip
Mix the pairs, and let students choose partners only every other lesson. Students often invent very intense moves at the start: check the order before rehearsal.
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