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Pairs Cricket: Lose Runs, Not Your Turn

A cricket game in the pairs format widely used in British schools: each pair bats for two overs and, if they're out, they lose runs but keep batting. Nobody sits out, and students think about how the game changes without elimination.

Illustration of the PE activity Pairs Cricket: Lose Runs, Not Your Turn
PhaseMain activitie
Duration35 min
Ages12–16
SpaceField
EquipmentPlastic cricket bats, Tall cones, Poles, cones, Tennis balls
IntensityModerate

How to play

  1. Set up two fields, each with two wickets 15 m apart and cones marking the boundary; teams of seven (4 min).
  2. Rules: each pair bats two six-ball overs; a run means switching ends; if the wicket is knocked down or the ball is caught on the fly, the pair loses five runs and keeps batting (5 min).
  3. First innings: pairs from the batting team go in one after another; everyone else fields and the bowler changes every over (12 min).
  4. Second innings with roles switched (12 min).
  5. Tally and reflection: what changes when getting out doesn't take you out of the game? (2 min).

Rules

Variations

Easier

One over per pair and rolled deliveries.

Standard

Two overs and bounced deliveries.

Harder

Four runs if the ball rolls over the boundary and six if it clears it in the air.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Pick one umpire per field from the deep fielders and rotate every over. Fours and sixes over the boundary are real cricket rules: add them once the group has the basics.

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