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Orienteering Memory: Matching Pairs at the Controls

Each of 16 numbered controls hides a picture, and teams figure out which controls make a pair by taking turns going to look. It's giant Memory where your memory leans on the map.

Illustration of the PE activity Orienteering Memory: Matching Pairs at the Controls
PhaseMain activitie
Duration30 min
Ages12–14
SpaceOutdoor yard
EquipmentControl markers, Picture cards, Schoolyard maps, Pencils
IntensityModerate

How to play

  1. Explanation: teams of 4 or 5, one map per team with numbered controls; each trip goes to two controls the team chooses (4 min).
  2. Game 1: the runner looks at the two pictures, comes back, and the team notes them on the map; then the next runner goes (12 min).
  3. Claims: each team tells the teacher its pairs ("3 and 11"); every correct pair is a point (4 min).
  4. Game 2 with new pictures and one more rule: nothing written down, everything remembered on the map (8 min).
  5. Wrap-up: what memory trick did each team use (2 min).

Rules

Variations

Easier

Eight controls (four pairs) close to base.

Standard

Sixteen controls (eight pairs) across the yard.

Harder

Pairs aren't identical but related (a symbol and its name, a piece of equipment and its sport).

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Clip each picture to the marker inside a plastic sleeve so it doesn't blow away. Bring a second set of pictures for game 2 and swap them while teams make their claims.

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