Odds or Evens Chase
In pairs, each player shows zero to five fingers at the same time; if the total is even, the Evens player chases, and if it is odd, the Odds player chases, all the way to a safe line. The game mixes quick math, decision-making, reaction and a short sprint.
How to play
- Set up a zone 20 yards wide: a center line of spot markers and two safe lines with cones 8 yards away on each side (2 min).
- Pairs face each other on the center line an arm's length apart; one is Evens with their safe line behind them, the other is Odds with theirs behind them.
- Both say one, two, three and show one hand with 0 to 5 fingers. If the total is even, Evens chases and Odds runs to their safe line; if odd, it is the other way around.
- If the chaser tags the runner before the safe line, they score 1 point; if not, the runner scores. Walk back and play again (4 min).
- Every 2 minutes, on the whistle, students on one side slide one pair to the right to get a new opponent; play 3 rotations (6 min).
- Final round: use both hands, 0 to 10 fingers, to make the math harder (3 min).
Rules
- Show fingers at the same time; no late switching.
- Tag with a hand on the back or shoulder, no pushing.
- Safety: pairs stay 2 yards apart and runners go straight back to their safe line.
- If there is any doubt about the total, replay the round.
Variations
Easier
Move the safe lines to 10 yards and give the runner a one-step head start.
Standard
One hand, safe lines at 8 yards and a new opponent every 2 minutes.
Harder
Change the rule mid-round: if the total is more than five, Evens chases; otherwise Odds chases.
Adaptations
- Limited mobility: put a closer safe line for a wheelchair user and let the chaser tag with a pool noodle.
- Autism or shyness: keep the same partner longer and use a card to show when rotations happen.
- Higher level: start seated on the floor; lower level: start standing and already turned sideways.
Learning goals
- Decide quickly whether to chase or escape.
- React and accelerate in a short space.
- Play honestly when showing fingers and keeping score.
Equipment for a class of 25
- cones: 12
- flat disc cones: 13
Teacher tip
Some students freeze while doing the math, so start with one hand and encourage them to say the total out loud. Watch for runners looking back over their shoulder while escaping.
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