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Number Call Chasers

A tag game with four numbered groups: when the teacher calls a number, that group becomes the taggers and everyone else runs; each new call switches roles instantly. Tagged players crouch until a teammate frees them. Students practice reaction time, attention, and speed.

PhaseMain activitie
Duration15 min
Ages7–11
SpaceOutdoor yard
EquipmentColored pinnies
IntensityHigh

How to play

  1. Form 4 groups of 6 or 7 in colored pinnies and give each color a number: red 1, blue 2, yellow 3, green 4. Mark a 25 x 20 m area (2 min).
  2. Everyone jogs freely around the area. The teacher calls out a number and holds up fingers: that group becomes the taggers.
  3. A tagged player crouches with hands on knees. Any free classmate frees them by touching their back.
  4. Every 30 to 40 seconds, the teacher calls a new number: everyone crouching stands up and a new chase starts with new taggers.
  5. The teacher can also call simple math ("two plus one") or "Everybody!", and then anyone can tag anyone for 15 seconds.
  6. Play 3 blocks of 3 minutes with 30-second breaks. At the end, each group shares when it was hardest to react.

Rules

Variations

Easier

Call every 60 seconds and have taggers speed-walk.

Standard

Calls every 30 to 40 seconds, back-touch rescues, and simple math calls.

Harder

The teacher calls two numbers at once and the two tagging groups must coordinate.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Vary the timing of calls to keep students alert. Math calls are a nice cross-curricular touch, but keep them very simple so the game keeps moving.

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