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No-Out Datchball Scoring Game

A Datchball version where nobody gets out: every legal hit scores points, and the tagged player briefly runs around a cone and comes right back. Students practice accurate throwing, dodging, catching, and fair play.

PhaseMain activitie
Duration20 min
Ages8–10
SpaceOutdoor yard
Equipmentfoam balls, cones, pinnies
IntensityHigh

How to play

  1. Set up two 60 × 30 ft courts split by a center line, with a cone behind each end line. On each court, two teams of 6 in pinnies; the extra student keeps score and rotates (3 min).
  2. Each team starts with one foam ball. Players throw from their own side to hit an opponent below the shoulders before the ball bounces.
  3. Legal hit = 1 point for the thrower. The player who is hit runs around the cone behind their end line and jumps back in; nobody sits out.
  4. If a player catches the ball in the air, their team scores 2 points and nobody leaves. A ball that bounces before hitting doesn't count.
  5. Play 3 periods of 4 minutes with a 1-minute break; the scorekeeper announces the score at each break (15 min).

Rules

Variations

Easier

Use larger, softer balls and shorten the court to 45 feet.

Standard

Two foam balls, 1 point per hit and 2 per catch.

Harder

Add a third ball, and each team can have a rescue goalie whose catches score 3 points.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

With no outs the pace is high, so watch that throws stay controlled. Praise catches out loud, because students tend to always dodge and few dare to catch.

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