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Newspaper Launcher Engineering Challenge

A design challenge with limited materials: each group uses six sheets of newspaper and masking tape to build a device that launches a soft ball with two or more people, then tests it in a target zone. Students work on creativity, throwing, and improving through trial and error.

PhaseMain activitie
Duration26 min
Ages12–14
SpaceOutdoor yard
Equipmentnewspaper, Masking tape, soft balls, hoops, cones
IntensityLow

How to play

  1. Six groups of 4, each with 6 sheets of newspaper, 3 ft of masking tape, and a soft ball. Test zone: a coned line and hoops at 15, 30, and 50 ft worth 1, 3, and 5 points (2 min).
  2. Build (7 min): at least two people operate the device and the ball never leaves straight from a hand (two-person sling, paper blanket, tube, scoop).
  3. Test 1 (4 min): groups take turns with three launches; balls are retrieved at a run only after the zone-clear signal.
  4. Improve (3 min): the group repairs or redesigns its device with whatever material it has left.
  5. Tests 2 and 3 (6 min): three launches per round, rotating operators; add up the points.
  6. Show and tell (4 min): each group shows its design and explains what changed and why it worked better or worse.

Rules

Variations

Easier

Twelve sheets, unlimited tape, and targets at 10, 20, and 30 ft.

Standard

Six sheets, 3 ft of tape, and targets at 15, 30, and 50 ft.

Harder

Four sheets, three people must operate the device, and the target is a 20-inch hoop at 40 ft.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Give a 4-minute warning so groups test early. A two-person sling from a strip folded in thirds usually works best.

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