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Newcomb to Volleyball Progression

A 6v6 game that starts as throwing and catching over the net and, phase by phase, replaces catches with real volleyball contacts. Students learn the logic of net games, how to cover space, and the skill progression without stopping the game.

PhaseMain activitie
Duration24 min
Ages12–14
SpaceField
EquipmentVolleyball, net, cones, pinnies
IntensityModerate

How to play

  1. Set up two courts about 30 × 30 ft overall with the net at 7 ft; make four teams of 6 with pinnies and place each team in two rows of three.
  2. Phase 1 (5 minutes): play Newcomb, throwing with two hands over the net; the other team catches, may pass to a teammate, and must throw back within 3 seconds.
  3. Phase 2 (5 minutes): the first contact must be a forearm pass or set to a teammate, who catches it and throws it over.
  4. Phase 3 (6 minutes): only the last contact may be caught and thrown; the first and second are played as volleyball contacts.
  5. Phase 4 (5 minutes): real volleyball with no catching, up to three contacts, and an underhand serve.
  6. In every phase rallies are worth 1 point and teams rotate one spot when they win back the serve; after phase 4, spend 3 minutes discussing which phase was hardest and why.

Rules

Variations

Easier

Stay longer in phase 2 and allow one bounce before catching.

Standard

Play all four phases, about 5 minutes each, in order.

Harder

Skip phase 1, and in phase 4 the third contact must be an attack.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Newcomb is a classic lead-up to volleyball and it works because every student touches the ball. If a court isn't ready to move up a phase, let it stay; teams don't all need to progress at the same pace.

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