PatioLab
Home › Activity library › Main activities for Middle School › Navigator and Runner: One Map at Base

Navigator and Runner: One Map at Base

In pairs, the navigator stays at base with the only map and talks the route to each control; the runner goes out without a map, finds the code, and comes back. Students practice precise communication, map reading, and short-term memory.

PhaseMain activitie
Duration20 min
Ages12–14
SpaceOutdoor yard
EquipmentMaps, Control markers, Code cards
IntensityHigh

How to play

  1. Set out 12 numbered control markers around the playground, each with a code card, and mark a central base where each pair keeps its map.
  2. Pair students up: one is the navigator and stays at base with the map; the other is the runner and may not look at the map.
  3. The navigator picks a control and explains the route in under 30 seconds using landmarks: "head toward the drinking fountain, turn left at the fence..."
  4. The runner goes out, finds the control, memorizes the code, and comes back to tell the navigator, who writes it on the map.
  5. After three controls, partners switch roles; the game lasts 16 minutes with switches about every 4 minutes.
  6. The pair with the most correct codes wins; in the final 4 minutes, discuss which directions worked best.

Rules

Variations

Easier

The navigator can give two extra directions if the runner comes back without finding the control.

Standard

A 30-second explanation and one control per trip.

Harder

The runner has to bring back two controls in a row on one trip from a single explanation.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Before starting, model one good and one bad set of directions so students see the difference. Watch that navigators do not shout from base: everything has to be explained before the runner leaves.

Add this activity to your lesson

PatioLab has "Navigator and Runner: One Map at Base" and 3999 more activities ready to drag into your lesson and run from your phone in the gym.

More activities like this

More main activities for Middle School

1-2-3 Touch Cooperative Rally

⏱ 15 min👥 Ages 12–16📍 Outdoor yard
Equipment: Volleyball, net, stopwatch

Two groups of three, one on each side of the net, work together to keep the longest rally possible in three phases: one touch, two touches, and three touches per side.

Cooperation Moderate intensity

1-on-1 Mini Volleyball Up and Down the River

⏱ 20 min👥 Ages 10–12📍 Field
Equipment: long rope, Light balls, cones

One-on-one mini volleyball duels on 3 x 3 m courts under a rope 2 m high, using a receive, self-set and send rule.

Striking Moderate intensity

1-on-1 Self-Pass Volleyball

⏱ 16 min👥 Ages 12–14📍 Outdoor yard
Equipment: Volleyball, long rope, cones

One-on-one games on narrow 10 x 20 foot courts where each player must self-pass before sending the ball over.

decision making Moderate intensity

1-on-1 Side-Step Square Duels

⏱ 15 min👥 Ages 8–11📍 Outdoor yard
Equipment: Flag belts, Foam football, Flat disc cones

In pairs, inside 5 x 5 m squares, an attacker holding a football tries to get from the starting side to the far side without the defender pulling a flag.

Dodging High intensity

1v1 Four-Gate Soccer Duels

⏱ 15 min👥 Ages 9–12📍 Outdoor yard
Equipment: Flat disc cones, Soccer balls

In a square with a gate on each side, two players go head to head and score by dribbling through any of the four gates.

Agility High intensity

2-on-1 Fast Break with a Chasing Defender

⏱ 15 min👥 Ages 12–14📍 Field
Equipment: basketball, cones, Basketball hoops

Two attackers push a fast break against a defender waiting at the basket while a second defender chases from behind with a few yards' head start against them.

Speed High intensity