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Mystery-Value Score: Points Revealed on Arrival

In pairs, students try to score as many points as possible in a time limit, visiting controls in any order, but each control's value (1 to 5) is only revealed on arrival. It works on route choice under uncertainty and time management.

Illustration of the PE activity Mystery-Value Score: Points Revealed on Arrival
PhaseMain activitie
Duration30 min
Ages12–16
SpaceOutdoor yard
EquipmentControl markers, Point cards, Schoolyard maps, Control cards, stopwatch
IntensityHigh

How to play

  1. Explanation: 12 minutes, any order, each control has a card with its value, and you lose a point for every 30 seconds late (4 min).
  2. Pairs plan on the map: which zone to hit first and when to head back (3 min).
  3. 12-minute score event with a mass start (12 min).
  4. Count up with the answer map and compare routes between pairs (4 min).
  5. Five-minute mini score with the values now known, then compare: did your strategy change? (7 min).

Rules

Variations

Easier

8 minutes, nearby controls and no penalty.

Standard

12 minutes with a late penalty.

Harder

Two "wild card" controls double the value of the next control visited.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Put the point cards face down under a cone or in an envelope taped to the marker. Place high values both near and far so nobody can guess the pattern.

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