My Pocket Warm-Up: A Personal Routine for Outside School
Each student designs a short warm-up on a pocket card for the physical activity they do outside school, tests it and improves it with a partner. It builds independence to take care of yourself with no teacher around.
How to play
- Each student picks something they do outside school: a pickup game at recess, biking, dancing, running, skating, playing at the park... (3 min).
- On a pocket-size card, design a six- to eight-minute routine with three phases: raise the pulse, mobility, and activation specific to the activity (8 min).
- Solo test: everyone does their routine to the teacher's clock and notes what's too much or missing (7 min).
- Swap cards with a partner: each does the other's routine and suggests one specific change (8 min).
- Write a clean final version; anyone who wants can photograph it to keep on their phone (4 min).
Rules
- The routine must work with no equipment or with something easy to find.
- Suggestions to your partner are specific and kind.
- During testing, respect others' space.
Variations
Easier
The teacher gives a template with the three phases and drills to choose from.
Standard
Free design with the three phases.
Harder
Include a three-minute short version for when you're in a hurry.
Adaptations
- Students with visual impairments: record the routine as audio instead of writing it.
- Wheelchair users: design for their own activity (wheelchair basketball, rolling, etc.) with trunk and arm drills.
- Students who aren't active outside school: design for an activity they'd like to try.
Learning goals
- Design a useful personal warm-up.
- Apply the warm-up phases to your own activity.
- Build habits of independent physical activity.
Equipment for a class of 25
- card stock: 30
- markers: 30
Teacher tip
Keep a box of sample cards for anyone who gets stuck. Students tend to cram in too many drills: set a limit of seven.
PatioLab has "My Pocket Warm-Up: A Personal Routine for Outside School" and 8714 more activities ready to drag into your lesson and run from your phone in the gym.
More main activities for Middle School
"Switch!": Talking Defense Against Screens in 3v3
3v3 games where the offense uses ball screens and the defense must decide out loud whether to switch or stay with their player.
1 vs. 1 Channel Duel: Dodge and Score
In narrow channels, an attacker with the ball tries to reach the line without the defender pulling a tag.