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Mungan Mungan: Aboriginal Steal-the-Grub Game

An Aboriginal game from northern Australia in which one team guards an object, the mungan, placed in the middle of its area, while the other team tries to steal it and bring it home without being tagged. It builds attacking and defending strategy, speed and faking.

PhaseMain activitie
Duration18 min
Ages8–12
SpaceField
Equipmenthandkerchief, hoops, cones, pinnies
IntensityHigh

How to play

  1. Share the origin: in the traditional game, the mungan stands for a white grub that was prized as food, and one group defends it from those who want to take it. Mark 2 fields of 65 x 50 feet with cones, each with a hoop in the center holding a handkerchief.
  2. On each field, two teams of 6 in pinnies play: one defends the mungan and the other attacks from its end line, which is home.
  3. Defenders may not enter a 6-foot circle around the hoop. Attackers leave home whenever they choose and try to grab the handkerchief and run back without being tagged.
  4. If a defender tags an attacker, the attacker must go back and touch the home line before trying again; if carrying the handkerchief, they drop it where tagged and a defender returns it to the hoop.
  5. The attacking team scores a point every time it brings the handkerchief home. Each attack lasts 2 minutes, then roles switch.
  6. Play 4 attacks per team and switch opponents halfway. Before each attack, give the team 20 seconds to agree on a plan.

Rules

Variations

Easier

Only two defenders may tag at a time while the rest wait on the sideline to sub in.

Standard

The whole team defends with a 6-foot free zone.

Harder

Two handkerchiefs in two separate hoops, and attackers must bring both home to score.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

If attackers aren't taking risks, count down the last 20 seconds out loud.

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