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Mixer Dance: Design a Circle That Changes Partners

Many social dances around the world are mixers: two circles, one inside the other, dance in pairs, and at the end of each round everyone moves on to a new partner. Students first learn a simple mixer and then the class designs its own.

Illustration of the PE activity Mixer Dance: Design a Circle That Changes Partners
PhaseMain activitie
Duration30 min
Ages12–14
SpaceOutdoor yard
Equipmentcones, Portable speaker
IntensityModerate

How to play

  1. Two circles, one inside the other, partners facing: greeting, four claps together and an elbow turn (5 min).
  2. Model 32-count mixer: claps, turn, swap places and the outer circle moves on to the next partner (6 min).
  3. In groups of six, design your own 32-count mixer with a greeting figure, a turning figure and the partner change (8 min).
  4. Each group teaches its mixer to the whole class in the big circles (8 min).
  5. Show-of-hands vote for the favorite mixer and a final dance (3 min).

Rules

Variations

Easier

Model 16-count mixer with no turns.

Standard

Your own 32-count mixer.

Harder

The mixer includes both circles reversing direction without losing partners.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Mixers break up cliques: explain beforehand that nobody gets skipped. With an odd number, join the circle yourself or leave one open spot that becomes a "clap solo" turn.

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