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Minefield with a Secret Map

Each team secretly draws a path of mines on a plan of a 6 x 6 cone grid that the opponents must cross in a relay. When a scout steps on a mined square, the authors signal it and the next scout must start over, remembering the safe path found so far: group memory, communication and planning against the clock.

Illustration of the PE activity Minefield with a Secret Map
PhaseMain activitie
Duration25 min
Ages16–18
SpaceAny space
Equipmentcones, Worksheets, stopwatch, pinnies
IntensityModerate

How to play

  1. Set up two 6 x 6 grids of 1 m squares with cones, one for each pair of teams (4 min).
  2. Four teams of 7: each team gets a card with the grid drawn on it and secretly marks 12 mines, leaving at least one possible path from side to side (4 min).
  3. Game 1: team A crosses team B's grid in a relay; each scout moves to adjacent squares and, on stepping on a mine, team B claps and the scout runs out along the side to the back of the line; time it until someone gets across (6 min).
  4. Game 2 with roles switched (6 min).
  5. Compare times and mines stepped on; each team explains how it organized its memory of the path (for example, one memorizer per section) (3 min).
  6. Quick rematch: the slower team redesigns its map using what it learned (2 min).

Rules

Variations

Easier

Use only 8 mines and a 5 x 5 grid.

Standard

A 6 x 6 grid with 12 mines and a timed relay.

Harder

The waiting team may not speak: it communicates only with gestures agreed beforehand.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Check that every map has at least one possible path before starting. Allow the team 5 seconds to talk between scouts: that is where the strategy shows up.

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