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Maximum Time Aloft: Throw, Time and Catch

A school version of the maximum time aloft event (MTA): the student throws the disc upward into the wind so it hovers and comes back, and must catch it themselves with one hand. A partner times it, and students analyze which release angle gives the most flight time.

Illustration of the PE activity Maximum Time Aloft: Throw, Time and Catch
PhaseMain activitie
Duration20 min
Ages16–18
SpaceField
EquipmentFlying discs, stopwatch, Worksheets, cones
IntensityModerate

How to play

  1. Explain: the disc is thrown at an upward tilt into the wind and counts only if the thrower catches it (3 min).
  2. Pairs spread across a wide line, 8 m apart; they practice soft throws to read the wind (4 min).
  3. Each student gets eight attempts; the partner times from release to catch and records the time and rough angle (low, medium, high) (9 min).
  4. Each pair compares their three best times with the angle used and draws a conclusion (4 min).

Rules

Variations

Easier

Two-hand catches are allowed and the partner may catch it too.

Standard

One-hand catch by the thrower, with time and angle recorded.

Harder

The catch counts only after running at least 10 m from the release point.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

It works best with a light, steady wind; with no wind the times are short, but the angle comparison still holds. Use phone stopwatches if you do not have enough.

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