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Make Fifteen Card Relay

A moving version of the card game scopa: one at a time, each runner goes to the center table and takes any cards that add up to fifteen together with their own. Students practice quick decisions, mental math, and orderly relays in a small space.

PhaseMain activitie
Duration20 min
Ages8–12
SpaceGym or classroom
EquipmentDeck of playing cards, cones, Classroom desks
IntensityModerate

How to play

  1. Push desks aside and leave one table in the center with 4 cards face up. Make 4 teams of 6 behind cones 5 m (16 ft) away, each with a face-down pile of 9 cards. Remove 8s, 9s, and 10s: Ace is 1, Jack 8, Queen 9, King 10 (2 min).
  2. On the whistle, the first student takes a card, power-walks to the table, and looks for cards that make 15 with it. If they find them, they carry them back to the cone.
  3. If not, they leave their card face up on the table for any team and walk back to high-five the next teammate.
  4. Clearing the table is a “sweep”: the team keeps one card sideways, worth 2 points. No more than 2 runners at the table at once.
  5. Play 2 rounds of 7 minutes, switching cones, and score 1 point per card and 2 per sweep (2 min to count).

Rules

Variations

Easier

Make 10 using Ace through 7, and runners may bring a helper.

Standard

Make 15 with the 40-card deck.

Harder

Change the travel each round (sideways, hopping), and a sweep counts only if called first.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Post the Jack, Queen, and King values on the board to avoid arguments, and keep the table away from desk corners.

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