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Long Rope Around the Clock

A classic long rope game where the group works its way around the clock: the first jumper takes one jump, the second takes two, and so on up to twelve, without the rope turning empty more than once. Students practice rhythm, running in and out of the rope, and teamwork.

PhaseMain activitie
Duration15 min
Ages12–14
SpaceOutdoor yard
Equipmentlong rope
IntensityModerate

How to play

  1. Make groups of 6 with one long rope: two turners and four jumpers lined up at one end; turners switch every time the group finishes or restarts the clock (1 min).
  2. Entry practice: each jumper runs in as the rope comes down in front of them, takes one jump, and runs out the opposite side; repeat until everyone enters confidently (3 min).
  3. Start the clock: the first jumper runs in and takes 1 jump (one o'clock), runs out, and the next runs in for 2 jumps (two o'clock), and so on, with the whole group calling out the hour (3 min).
  4. If someone steps on the rope or leaves an empty turn, the group restarts at one o'clock and two new turners take over (3 min).
  5. Each group records the highest hour reached in 5 minutes; groups that reach twelve go back around the clock from twelve down to one (5 min).

Rules

Variations

Easier

Allow one extra empty turn, and after a miss the group continues from the last hour reached.

Standard

Play from one to twelve o'clock and restart at one after any miss.

Harder

Enter through the front door, with the rope turning toward the jumper, or switch jumping feet on every hour.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Saying now as the rope passes the jumper's face really helps timing. If a group keeps getting stuck on the same hour, change the order of the line.

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