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Little Red Riding Hood's Map Path

The playground becomes the story's setting: Red's house, the forest, the river and Grandma's house are marked with cones and on a simple map. In groups, students follow the map in story order and do a movement challenge at each place. It builds map-based orienteering and expressive movement.

PhaseMain activitie
Duration20 min
Ages6–8
SpaceOutdoor yard
EquipmentMaps, cones, Challenge cards
IntensityModerate

How to play

  1. Mark 6 story places with cones and a challenge card: Red's house, the flower field, the forest, the river, the woodcutter's cabin and Grandma's house.
  2. Give each group of 4 a playground map with the 6 places drawn and numbered in story order.
  3. Tell the beginning of the story (2 min) and explain that each group must visit the places in order by following the map.
  4. At each place, the group does the card's challenge: gather pretend flowers in a zigzag, cross the river hopping hoop to hoop, tiptoe through the forest without waking the wolf…
  5. Groups start at different story places 2 minutes apart so they do not bunch up. The full route takes about 12 minutes.
  6. Groups sit and wait at Grandma's house; once everyone arrives, the story ends with an easy whole-class jog away from the wolf to home base.

Rules

Variations

Easier

Four places close together, and the teacher goes along with the youngest groups.

Standard

Six numbered places on the map with a challenge at each.

Harder

The map has no numbers, so groups must work out the order by remembering the story.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Have each group start at a different place and continue in circular order to avoid lines. Practice the trickiest challenge with the whole class first.

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