Line Orienteering: Follow the Line, Mark What You Find
In the park, the map shows only a line to follow exactly; the controls aren't drawn, and when you find one you mark its exact spot on the map. It forces continuous map reading and rewards precision over speed.
How to play
- At the park entrance: area boundaries, meeting point, whistle use and care for the environment (5 min).
- Group practice leg: follow the line, find a control and circle it on the map (5 min).
- Course in pairs with starts every minute (15 min).
- Check with the answer overlay: how many controls were found and how accurately they were marked (5 min).
- Walk back discussing the legs where people lost the line (5 min).
Rules
- Always in pairs; if you're lost, blow three blasts and stay put.
- Same return time for everyone, even with controls missing.
- Stay off planted beds and don't break branches.
- Don't touch the markers: just write the code and mark the spot.
Variations
Easier
A line along paths with very visible controls.
Standard
A line that leaves the paths in places.
Harder
Decoy controls off the line that should not be marked.
Adaptations
- Wheelchair users: a line on paved paths only.
- Low vision: an enlarged map and a partner who describes the surroundings.
- Students with anxiety: go with the teacher or in a group of three instead of a pair.
Learning goals
- Read the map continuously.
- Match map and terrain precisely.
- Move through natural spaces while caring for them.
Equipment for a class of 25
- park maps: 30
- orienteering markers: 10
- pencils: 30
- answer overlay: 1
- whistles: 15
Teacher tip
You'll need a permission slip and, ideally, a second adult. If there's no park map, a simplified aerial image with the paths traced in works.
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