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Light, Sound or Touch: Which Signal Gets You Going Faster?

Students compare their reaction time to a visual, an auditory and a touch signal in 5-meter starts filmed in slow motion, and analyze why sound and touch are usually faster than sight. It connects to the nerve pathway of each sense and to starts in track and swimming.

Illustration of the PE activity Light, Sound or Touch: Which Signal Gets You Going Faster?
PhaseMain activitie
Duration25 min
Ages16–18
SpaceField
Equipmentcones, Tablets or phones, whistles, Worksheets
IntensityHigh

How to play

  1. Explain the path of a signal: receptor, afferent pathway, central processing and motor command; collect hypotheses about which signal will be fastest (4 min).
  2. Groups of four: one starter in a standing start, one signal giver, one filmer framing both the signal giver and the starter's feet, and one recorder (2 min).
  3. Each starter does four 5-meter starts with each signal in random order: dropping a cone the signal giver holds overhead, a clap or whistle, and a tap on the shoulder (12 min).
  4. Using the video, count the frames between the signal and the first foot movement and calculate the average for each signal (5 min).
  5. Share class averages and explain why track starts use a gun instead of a light (2 min).

Rules

Variations

Easier

Compare only the visual and auditory signals and time with a stopwatch from the signal to 5 m.

Standard

Three signals, four starts each and frame-by-frame measurement.

Harder

Add a choice condition, go right on a sound and left on a visual cue, to compare with simple reaction.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

At 240 frames per second the precision is enough to see differences of 30 to 50 milliseconds. Ask the filmer to keep the phone still during each take.

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