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Leading Through the Unexpected: Curveball Cards

One student leads a game for their group while the teacher hands them cards with real-life curveballs: an injury, missing equipment, rain, or someone who won't play. Students practice leader decision-making, injury prevention, and staying calm under pressure.

PhaseMain activitie
Duration20 min
Ages17–18
SpaceOutdoor yard
Equipmentcards, cones, foam balls, pinnies
IntensityModerate

How to play

  1. Make 5 groups of 5 in coned-off areas. Each group takes 2 minutes to set up a simple game they know well using a foam ball and pinnies.
  2. The first leader in each group runs the game for 3 minutes. At the 1-minute mark, the teacher hands the leader a curveball card the others don't see.
  3. The leader must solve it out loud with no more than 30 seconds of stoppage: for example, for “a player rolls an ankle,” they stop play, move others away, alert the teacher, and rebalance the teams.
  4. Afterward, the group takes 30 seconds to rate whether the response was safe, quick, and inclusive.
  5. Rotate leaders every 3.5 minutes until four students in each group have led (14 min); in the last 4 minutes share the best solutions for each type of curveball.

Rules

Variations

Easier

Cards list two possible solutions and the leader picks one.

Standard

One curveball card per leader to solve with no help.

Harder

The teacher hands out two cards one minute apart.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Prepare about 15 varied cards: injury, broken equipment, shrinking space, a new student, an argument, bad weather. Remind them that in real life a leader always alerts the supervising adult.

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