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Knockout Sprint-O with A, B and C Finals

This knockout sprint format is adapted for school: after short heats, every student moves on to an A, B, or C final based on their result, so nobody is knocked out. Students work on fast map reading, quick decisions, and good sportsmanship.

PhaseMain activitie
Duration30 min
Ages14–16
SpaceOutdoor yard
EquipmentMaps, Control markers, stopwatch, pinnies
IntensityHigh

How to play

  1. Prep four short sprint courses around campus, with 5 or 6 controls and about 3 minutes each: three for the heats and one for the finals.
  2. Split the class into four heats of 6 or 7 in colored pinnies; each heat mass-starts on its course while everyone else waits in the start area.
  3. Time every finisher; after the four heats, about 12 minutes total, rank everyone by time.
  4. The top 8 times go to the A final, the next 8 to the B final, and the rest to the C final; the finals run back-to-back on the final course.
  5. Each final mass-starts and takes about 4 minutes; all three take about 13 minutes with changeovers.
  6. In the final 5 minutes, congratulate each final's winner and go over the fastest routes on the map.

Rules

Variations

Easier

Run heats with enlarged maps and 4-control courses with very visible controls.

Standard

Four heats and three finals on 5- or 6-control courses.

Harder

Add an out-of-bounds zone on the final map that forces runners to change their planned route.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Have each heat's maps ready and folded in piles by color. In mass starts, send the first control of each course in a different direction so everyone does not take off in a pack.

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