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Jump Budget: Plan Your Control Route

A planning and power challenge: each team has a budget of 60 jumps to visit controls of different value spread across the field, and it must estimate distances on a map before jumping. Students work on the standing long jump, estimation, and group decision-making.

PhaseMain activitie
Duration24 min
Ages13–16
SpaceField
Equipmentcones, Cardstock, Maps, Pencil, measuring tape
IntensityHigh

How to play

  1. Spread 12 controls (a cone with a card) worth 1 to 5 points, with higher values farther away. Each of six teams of 4 gets a map with distances between controls and a pencil (3 min).
  2. Calibrate (3 min): each student measures one two-foot jump with the tape and the team finds its average.
  3. Plan (4 min): with 60 jumps for the whole team, choose which controls to visit, in what order, and who does each leg.
  4. Go (6 min): in relay, each member covers their leg with two-foot jumps counted out loud; a teammate keeps the total and the team writes each control's letter on the map.
  5. If the team goes over 60 jumps, it loses the last control it visited. The team with the most points within budget wins.
  6. Round two (5 min) with 50 jumps: 5-point controls only count if reached hopping on one foot. Wrap-up (3 min): compare plan and reality.

Rules

Variations

Easier

A budget of 80 jumps, and legs longer than 50 ft may be walked.

Standard

A budget of 60 two-foot jumps with planning on the map.

Harder

A 50-jump budget, a map with no distances, and a 5-minute limit.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Measure the real map distances before class. Stress landing with bent knees to avoid overload.

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