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Invisible Fugitive: Zone Map Manhunt

Two pairs of fugitives move around a field split into numbered zones and reveal their location only on each whistle; detective teams read the map, figure out the route and cut them off. Students practice navigation, decision-making and stop-and-go running.

PhaseMain activitie
Duration25 min
Ages16–18
SpaceField
Equipmentcones, Cardstock, Maps, Flag belts, whistles
IntensityHigh

How to play

  1. Split the field into 12 zones with cones and numbered cards, and give each team a zone map.
  2. Pick 2 pairs of fugitives wearing flag belts and 7 detective teams of 3 (2 min).
  3. Every minute the whistle blows: fugitives raise a hand and the teacher calls out their zone, for example "reds in 7."
  4. Detectives talk it over, choose a route on the map and always move together; to make a catch, one pulls a fugitive's flag.
  5. Fugitives can't be in the same zone on two whistles in a row and score 1 point for every whistle they stay free.
  6. Play 4-minute rounds; after each round, four new students become fugitives (5 rounds).

Rules

Variations

Easier

Call the zone every 30 seconds with only one pair of fugitives.

Standard

Call the zone every minute with two pairs of fugitives.

Harder

On every other whistle, call only the sector color, not the exact zone number.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Hang the zone cards at eye level so they can be read from far away. If detectives run without checking the map, make each team say its plan out loud before moving.

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